My wife and I explained to the kids how in the old days,
when you played a video game- like Pitfall for example- you only had so many lives. If you got lucky and additional lives were awarded to you, one could play for the
2-3 hours it would take to complete a game. Run out of lives in the process and you had to
start all over again. From the very beginning. (Cue evil music.)
Games today, as we have learned through the child raising years, have
checkpoints. And if you die,
you just go back or "spawn" at the last check point and continue. No enduring boring level 1 for the billionth time just to die once arriving at the oddly swinging vines and missing your timing for the billionth and one time.(Cue evil music once again) This new way
seems like cheating to me. To be able to just die and pick back up where you were is without consequence, without... without... Well it just doesn't seem right!
Not right, maybe cheating, but obviously better.Blog readers, I have sinned. I have left my blogging ways and have been really, really bad about updates.
Fellow writers, I have sinned. I have like taken almost the entire summer off from writing on any kind of consistent basis and have fallen off the creative wagon.
I am sorry and I am in the process to remedy this situation.
But as I have learned from the kids these days, I don't have to start all over. I just need to "spawn" at the last check point and go at it again.
So...
Spawning.(Cue happy music)